Every socket on the tower is a module your launch can plug in: a sniper guard that makes the first buys pay LPs, dynamic fees, max wallet, a fee split that pays holders in SOL. Liquidity is locked, and 50% of the platform fee goes to $PLUG stakers.
Fresh on PLUG
Launch
Pick a name, ticker and image. The whole supply goes into a Meteora DAMM v2 pool and the liquidity is locked. You put in no SOL.
Snipers pay LPs
The first buys pay a high fee, 30% by default, falling to the normal fee over the first minutes. Those fees go to the pool's LP positions.
Holders and stakers earn SOL
Every trade fee is paid in SOL: to the creator, to holders who stake the coin, and 50% of the platform fee to $PLUG stakers.
PLUG deploys no custom programs. Pools are Meteora DAMM v2, the fee schedule and lock are enforced on chain, and every payout is in SOL.
Sniper guard
A launch fee that starts high and decays to the normal fee, plus an optional cap on SOL bought per second. Bots pay the people providing liquidity.
Locked liquidity
The whole supply sits in the pool from the first block and the LP is locked. Anyone can check it on chain.
Holder rewards
With a holders share, part of every trade fee goes to the coin's stakers in SOL. Stake on the Earn page.
$PLUG fee share
50% of the platform fee and 50% of the 0.5% router fee go to $PLUG stakers in SOL.
Buybacks and burns
The rest of the platform fee buys $PLUG on a TWAP guard and burns it, or funds the liquidity engine.
v4 style hooks
Add dynamic fees, sandwich guard, max wallet and more. Router modules apply to trades routed through PLUG.
Nothing is emitted, so there is nothing to farm and dump. Half of the platform fee pays $PLUG stakers in SOL. The rest moves one way: through a rule bound crank, past a TWAP guard, and into an SPL burn.
Swaps routed through PLUG pay 0.5%. 50% goes to $PLUG stakers in SOL, 50% buys $PLUG and burns it.
The protocol share of launch LP fees is the platform fee. 50% goes to $PLUG stakers in SOL, the rest funds buybacks and the liquidity engine.
Each run spends 10% of the balance, at most once per 10 minutes, only within 2% of the 30 minute average.
Every $PLUG bought is burned on chain with an SPL burn. Supply only goes one way.
Sniper guard, locked liquidity and SOL rewards for holders, set once and fixed for good.
